Sunday, September 20, 2020

TENET

Well I just went to see Tenet and dna teneT ees ot tnew tsuj I lleW

If by some mischance COVID gets me for this I just want you all to know that I died as I lived: Utterly confused by everything, but still having a good time on the whole. It’s a pity this came out so close after Bill and Ted Face the Fact That Keanu Reeves Is 56 Years Old reminded us that time travel stories are all faintly ridiculous since the writer can always have the heroes hide their own car keys for them to find later, as this realization makes all the backwards-running reverse-shooting and I don’t want to think about what happens if you have to go to the bathroom-ing in an otherwise solid actioner faintly risible. It’s JDW and Robert Pattinson’s excellent adventure. Watching the inverted fights just reminded me of the time Red Dwarf went to the backwards planet. Inevitably, as any Star Trek fan could tell you about time travel stories, it ends up being a bit of a narrative and visual ouroboros where the protagonist’s main mission is to make sure absolutely nothing happens. Still, it’s more grounded that Interstellar, less dreamy than Inception and reminds me of Memento more than a little. In short, a solid but unexceptional addition to the Nolanverse Criterion Collection and a further extension of his core philosophy that linear time can go fuck itself, as can people attempting to listen to the dialogue in his movies. The time travel whatthefuckery has some brilliant set pieces, including the airplane crash from the trailer (twice, both coming and going, as it were) and the highway car chase (also twice). Robert Pattinson exudes dapper charm from every hair follicle and in any sane world would be playing Bond, not Batman. But of course this is 2020, a year that hates sanity almost as much as Nolan does. What this movie isn’t is the savior of movieplexes and cinemas the industry had been praying for. The plot needed about three more rounds of editing to get rid of the extraneous excess and make it halfway comprehensible without three diagrams and/or a potentially lethal quantity of LSD, focuses on a dull lead who is effortlessly outshone in every scene by his sidekick, climaxes in an army apparently shooting at nothing, and uses a lot of pretty scenery to disguise the fact it is roughly 50% people standing around explaining the backstory. There are about three key scenes absolutely critical to understanding the movie’s incestuous pretzel of a timeline, and in all three cases the scene is cut as if the lives of the editor’s wife, son and chihuahua (“Bubbles”) depended on nobody understanding the plot points. I used to make fun of all those “The Ending of Return of the Jedi Explained, Jesus Fucking Christ” or “The Blinkingly Obvious End of Avengers Explained, You Complete and Utter Morons” YouTube vids, but I did it, goddamn it I did it, I went online and read a bunch of articles just to understand what the gnikcuf backwards hell was going on. But I won’t hold that against it, because this makes it probably one of about two big-budget movies released in the last year or two that has demanded the audience use somewhat more than two of their tiny little braincells to understand. After months of snacking on Netflix’s made-for-TV movie quality hamburgers, it’s amazing to discover Taste! Spices! Flavors! A plot which doesn’t pander in structure, theme or have a completely unnecessary love triangle! Oh, not being able to predict exactly what is going to happen in each scene, how I missed you. Which is doubly ironic for a movie that is half about things going backwards in time. I haven’t sat on the edge of my seat like that since Mad Max: Fury Road, the other blockbuster this decade to mainly be about people going backwards and forwards. Somebody send this script back in time so that we can avoid the mediocrity of Marvel cookie-cutter movies, or use it to kill baby Hitler, whatever. 

Sunday, September 13, 2020

The Quantum Thief

Title: Quantum Thief
Author: Hannu Rajaniemi
Publisher: Gollancz/Tor

For a while there you could just call everything “nano” and science fiction audiences would just nod their heads and accept anything you shoveled their way. Nanobots, sure, Nanomissiles, why not, Nanowrimo, knock yourself out. Of course, today’s audiences are far more intelligent, perceptive and sophisticated. Now, you have to call everything “quantum.” Much better, isn’t it. Quantum Thief is less a novel than the result of putting a mathematics textbook in a blender and printing whatever words dribble out the other end. Archons and cryptarchs and warminds and gevulot and phoboi and yes, whenever the writers of Bungie’s online shooter game “Destiny” had writer’s block they flipped open a random page of this book and used the first word that they saw. It’s normally at this point where I try to explain what the story is about but you know, I haven’t the faintest fucking clue. Couldn’t even tell you if the title means the thief is quantum or he steals quantum or what either of those things would entail. In any event, he’s rescued from the archons and warminds inside an infinite prison where he has to play a real-life version of the Prisoner’s Dilemma, why I don’t know, by a Finnish woman, her flirtatious spaceship and the voice of God if god was an amorous Italian woman. Again, I don’t know why said rescue happens, it just does. Because of Quantum. They all fly to Mars where there’s a walking city in which everyone has physical privacy settings, communicates by sharing GIFs (no change there, then) and is immortal but periodically dies and spends time as a mindless servant before going back to being alive again and no, I don’t know why. Said city is also inhabited by a colony of “zoku” who are basically Quantum gamers. The thief goes to the walking city to steal something, what I’m not clear on, in order to establish proof of something, again your guess is as good as mine, but also to find some of his lost memories, can’t help you there, and in the process reveals some big secret about the walking city’s past, who tf knows at this point, before the big climactic showdown with the cryptarch, shruggie dot emoji. Quantum. His Finnish rescuer hates him at first but then doesn’t, because he takes her to karaoke, and frankly this is exactly the opposite of what I find happens every time I go to karaoke with a female companion, perhaps because I’m not a dashing, debonair thief of the quantum variety, but also perhaps because I have a signing voice that sounds like a bronchial parrot with a stutter. Anyway, the effect is sort of dizzyingly amusing for the first third of the book or so but then you slowly realize there’s no getting off this quantumly wordy tilt-a-whirl and you’re going to be completely in the dark about everyone’s motivations or what they’re even trying to do right up until the final page. At which point, they proudly announced they’ve done whatever it was they were trying to do. Huzzah. Good for them. It’s all giddily, sprawlingly, psychedelically inventive, but it’s a bit Jackson Pollock painting in the way words are kind of splattered across the pages and you fucking figure it out. The protagonist is more annoying than raffish, the detective on his trail sherlockian without putting any of the deductive effort into it, the gamer zoku are a hoot but in the book far less than they should’ve been, an the two main female characters don’t do much except get exasperated with the hero and occasionally try to kill him until at the end when they don’t and do the exact opposite instead. Quantum.

Monday, August 17, 2020

Project Power

Title: Project Power
Directed by: Henry Joost & Ariel Schulman
Screenplay by: Mattson Tomlin
Network: Netflix

Another solid 4/10 effort by the masters of mediocre at Netflix. A stereotypical group of government black hats test a drug which gives you superpowers for precisely 5 minutes (regardless of your body mass, what you recently ate or other factors because that’s the way drugs work) on the unsuspecting inhabitants of New Orleans. The power might be cool, like super-strength or invulnerability, or very uncool, like suddenly making your insides outsides.

It’s up to a plucky teenager (Dominique Fishback), cop who always wears a football jersey (Joseph-Gordon-Samuel-Johnson-Rasputin-Sputnik-Spam-Spam-Spam-Lyle-Levitt) and a badass (Jamie Foxx) to stop them.

In keeping with Netflix’s tradition of splurging on a big-name actor or two and skimping on just about everything else, aside from the leads everything here is pretty dire. Continuity is out the window—people magically know where other people are, items appear and disappear with leprechaun abandon. The three potential bad guys are barely in the movie and have little impact on the plot, other than the one named “Biggie” who obviously has the best name.

The script can’t decide what the central super-drug conceit is an allegory or metaphor for: government and police corruption, the war on drugs, exploitation of the poor, or what? As a result, characters will toss out the odd line about hard it is to be a poor black woman in America today, and then the movie has fuckall else to say about the subject.

Speaking of dialog, since we’re not a professional website here, allow me to reproduce one scene for your reading delectation:

Jamie Foxx: What do you want to be when you grow up?
Dominique: A rapper
J: No, you cannot rap
D: I can
J: I refuse to believe in your capacity to rap
D: I demand a trial of my capacity to rap
J: No, it is impossible
D: (raps)
J: I am astounded and amazed at your ability to rap

The cinematography (by Michael Simmonds) is arty without purpose. A fight scene is shot entirely from within a 360 glass chamber whose windows are frosting over, while the fight rages outside. This foregrounds the irrelevant frosting over, while obscuring the dramatically relevant fighting. Elsewhere we get crazy off-kilter angles, extreme rack zooms, incredible close-ups of people’s left eyeballs as they look at something over their shoulder, none of which really conveys any dramatic or emotional information. Just there to look cool.

Stuff should be in the movie for a reason. Either to impart information, or deliver an emotion, something, anything. There's a lot in this movie that is just kind of there. Take the above-mentioned 5-minute superpower limit. Aha, you think, a ticking clock. This will play a role in the big climactic showdown. Only no, it doesn't. It has about as much bearing on the plot as Dominique being a young black woman.

Foxx is watchable and charming, even though he struggles with some of the cornier lines, Lovett is barely in the movie and Fishback is fun to watch in the quiet scenes with Foxx (when she’s not proving how badass she is by rapping), but wasted in the action sequences.

Thursday, July 30, 2020

Monty Python and the Life of G


As we’ve all discovered, living in the middle of a pandemic does many strange things to your sanity, chief among them being going out of your tiny little mind with boredom, the other being running screaming for something comforting and reassuring.

Which brings me to Monty Python.

I recently discovered the entire four seasons of Monty Python’s Flying Circus, Monty Python and the Holy Grail, The Life of Brian, as well as the documentary Almost the Truth were all available on Netflix, so I’ve been both entertaining and soothing my brain with hours of nostalgic comedy ever since.

I can’t remember about three things from my childhood: Lord of the Rings, Star Wars … and Monty Python. And Thomas the Tank Engine. Four things. Oh, and G-Force. Can’t forget G-Force, man I loved that show. Five things … look, I’ll start again.

I couldn’t tell you when I first watched the Pythons, though it was maybe somewhere around the ages of eight to ten, thanks to my British-born parents' love of the series. My parents, like Michael Palin and Terry Jones, went to Oxford, so they were THE target audience for the Python’s brand of Oxbridge humor.

We had all the episodes on Betamax, being the cutting edge of video technology at the time and far superior to silly and inevitably destined-for-the-dustbin-of-history VHS, and a shelf full of books including the Big Red Book (with its blue cover), Dr. Fegg’s Nasty Book, the Brand New Monty Python Book, the scripts for both Life of Brian and the Holy Grail. All the vinyl records, too. From about the ages of 8 to 18 then Python was a constant companion, which was nice to have for a kid who went to six different schools in the eight years of elementary school. (Incidentally, I discovered that one of those schools—Sir Frank Markham Comprehensive in bracing, exciting Milton Keynes—has since been demolished, to which I say: good riddance)

In high school, I used to listen to Python tapes over and over again with a group of friends at parties. It was a godsend for an otherwise cripplingly shy, awkward, timid, dull and awful child-slash-teenager. With a single quote, you could make the room laugh! As the only British one, they’d ask me to do the voices. I still recall the look of stunned horror on the face of the uninitiated when they asked me to do “Ms. Nigger-baiter’s just exploded!”

So, this has been my own kind of 30-year reunion with the group.

Side note: Apparently nostalgia running in 30-year cycles is an identified popculture phenomenon, as people who consumed entertainment as kids become culture creators as adults, but let me just quickly reassure you that I remain as unproductive and unoriginal as ever.

Half a century after it was first broadcast, a lot of it has aged rather well. Monty Python is superficially silly, silliness without any point beyond its own silliness, but that’s ensured it hasn’t aged the way a lot of satire has.

On the other hand, a lot of it doesn’t hold up now precisely because I spent those first 10 years memorizing every routine. The Parrot sketch, the Argument Clinic. I do expect the Spanish Inquisition, I do. Their appearance was precisely the thing I was anticipating, really. Some of the sketches go on for too long or take too long to set up, and you start to recognize the set-pieces or concepts they re-use over and over: Sports but silly, man who speaks oddly, man getting angry at shopkeeper, and so on.

It’s the stuff you don’t remember anymore that delights. There’s a skit with John Cleese and Graham Chapman as pepperpots talking about a penguin on top of their television, and you can see them both fighting desperately to keep a straight face. It’s such a human moment.

The two movies hold up better, I think because the jokes are of a more consistent and higher quality. I know everyone says you’re supposed to think Life of Brian is the better film because it’s more coherent, with a single strong storyline, and the jokes are more biting and satirical, but honestly, I find that for all the jokes it’s a rather depressing movie. The bare-bones outline is this: Young man in crushingly pathetic existence gets recruited by political extremists, captured during a terrorist attack and then crucified. That’s just dark, man, no matter how spot-on the Judean People’s Front and what-have-the-Romans-done-for-us bits are.

The incongruousness of the final jaunty number, “Always Look on the Bright Side of Life”, is of course precisely the point of it but it’s also kind of frustrating to me—you’ve just spent 90 minutes showing me how crap life is, how the hell am I supposed to look on the bright side now?!

Whereas Holy Grail is yes, less a movie and more a series of sketches loosely strung together with a common theme and characters, it’s true, but it’s also a far more straightforwardly silly affair. I don’t really want to think about what’s wrong with fanaticism and blind belief at the moment. I just want to laugh. There’s that kind of youthful innocence to the Holy Grail, it’s a movie that doesn’t really want to teach you any Deep Message or Truth about the world, it just wants to have a giggle. And the jokes, especially in the first half, are some of the best the Pythons ever wrote—“Strange women lying in ponds” still gets a smile.

It’s also, I think, a more visually interesting movie than Life of Brian, possibly thanks to Terry Gilliam being the co-director. Apparently, the rest of the Pythons got so irritated with his focus on the look of the thing over getting the jokes that they got Jones to direct their other two movies on his own, which is a bit of a pity, I think. Just the mise-en-scène, pardon my outrrrageous accent, you know, the camera angles and the shot composition and the delightful grottiness of medieval England make it the more interesting movie to watch.

The ending is, of course, complete crap, with the whole thing just suddenly coming to an abrupt


Monday, July 13, 2020

The Old Guard


Title: The Old Guard
Director: Gina Prince-Brythewood 
Screenplay: Greg Rucka 
Network: Netflix 

[somber music playing]

Previously, I kind of facetiously suggested there was no point in reviewing anything, as various audience segments each consume entertainment for wildly different reasons, and their aims or intentions often do not align with those of reviewers, critics, award judges, or other gatekeepers of cultural quality. What I had not considered, and what I’m now—after watching Netflix’s latest action-caper “The Old Guard”—forced to consider, is that I omitted one case in which reviewing is at best pointless and at worst counter-productive: What if the product itself isn’t meant to be that good?

After “Titan”, “Mute”, “Extraction” and now “The Old Guard”, I’m starting to get the feeling that what Netflix is aiming for is not excellence, but a kind of good-enoughness, sufficiently competent and well-made that it elicits just enough delight among a target audience segment, but done on the cheap, taking few risks, skimping on script in favor of visuals. And it’s hard to critique something that doesn’t feel like it was ever meant to be that great anyway. It’s the brainless summer action blockbuster minus the block-busting and available year-round. It being good or bad feels almost beside the point.

[suspenseful music playing]

“The Old Guard” stars Charlize Theron as “Andy”, Andromanche the Scythian, an unkillable, fast-healing immortal along the lines of the Highlander or Wolverine or Deadpool or Hayden Panettiere’s character on “Heroes” and yes, this concept is precisely as tired and worn-out as Charlize’s cynical Andy.

Aside from a few flashback scenes in some rather unfortunate Xena cosplay, the story focuses on Andy and her team of three other centuries-old immortals, guy (Marwan Kanzari), other guy (Luca Marinelli) and slightly shifty guy (Matthias Schoenaerts) as they battle Martin Shkreli-esque pharmabro Steven Merrick (Harry Melling), who wants to turn them into lab mice for the development of new drugs based on their DNA. A new wrinkle occurs when a US Marine deployed to Afghanistan (KiKi Layne) suddenly discovers she, too, is immortal.

[Frankie Ocean playing]

The plot is utterly predictable. The team is double-crossed in precisely the way that you expect, by the person that you expect. After we learn that immortality sometimes wears off, the person you expect to become mortal again does. When the team is captured, they are rescued by exactly the person you expect in precisely the way you expect. While one was previously encouraged to switch off one’s brain for action movies, in this case it becomes almost mandatory. To the point where it feels almost like a deliberate choice.

For example, they say the famous Nigerian Prince Email scam was written in a suspicious, fishy, blatantly scammy style in order to turn off anybody with half a brain, as the scam’s targets were the truly naïve and stupid. Anybody else was a waste of the scammers’ time, so they set up the scam so that the audience would self-select: Only those staggeringly dumb enough to fall for it would bother to respond.

And the cynical part of me wonders if that’s what’s happening here. I’d like to believe Greg Rucka, the man who wrote the original comic book on which the movie is based, is capable of coming up with an original twist or plot point. Yet the movie is absolutely, totally laser-focused on not surprising you in any way, shape or form.

[electropop music playing]

The dialog is dull and utilitarian. The fights are jerkily shot and confusingly edited, and feature the Wickensian headshotting we’ve already seen ad nauseum in three John Wick movies, not to mention Netflix’s own Extraction. Theron essentially reprises her Furiosa role from “Mad Max” albeit with a better haircut, but the others of her team make little to no impression at all. They all behave exactly like a modern action-movie Special Forces team, and nothing at all like 1,000-year-old warriors.

Side note: Why do these people need to eat and sleep? Doesn’t the not-dying bit prevent you from starving or suffering from a lack of REM? What happens if you cut their heads off? The implications of their abilities largely go unconsidered, save for a flashback sequence in which Veronica Ngo’s character is chucked into the sea inside an iron coffin, to drown and revive and drown again for eternity. It’s the one genuinely creepy scene in the whole movie, and one I was hoping was going to power the plot, but nope, bog-standard baddies it is (Ngo’s character reappears at the very end in an obvious set-up for a sequel).

[another misplaced musical cue playing]

There isn’t much nice I can say about the rest of it, I’m afraid. The score, as I’ve hinted, is intrusive and rarely fits the mood of the scene. Thematically, it’s a bit of a mess: The preciousness of human life, how fleeting it is, ah me, oh my, such pathos, now let’s go murder 50 faceless goons with headshots that totally go SPLAT all over the walls.

The action is frequently preposterous—upon discovering her rapid-healing abilities, Layne’s squad-mates immediately turn on her. Why? Andy abducts Layne from a US army base in Afghanistan in a Humvee. How? Layne drives about a creepily empty London, streets totally deserted, until after the big escape and then cops and a crowd show up. What? I’m not a fan of the Cinema Sins style of criticism and searching for “plot holes” but this movie simply constricts itself in nonsensical plot lines.

[Gummi Bear viral song from 2007 playing]

But none of it matters. This is a movie for all the Charlize Theron stans out there. Your queen kicks ass. Yeah! In what feels like a deliberate shot at macho action-movie tropes, she’s a lesbian, Marwan and Luca’s characters are a gay couple, the new addition to the team is a black woman, the bad guy is a white dude with an army of white dudes in cop gear. I can tell the online discourse for this movie is going to be dominated by the presence of these elements. If representation matters to you, then all the headthumpingly dull plotting and wooden characterization probably won’t make any difference. If SJW-ness or whatever are your personal bugbear, no number of killer action scenes would have saved it.

It just has to be good enough to get a pass with its target audience, and they’ll defend it to the death. A thousand words of mine aren’t going to change any minds one way or the other. So I’ll stop.


Thursday, July 2, 2020

Wither Cyberpunk?



Hello and welcome back. Today, we’re taking a break from milquetoast white middle class takes on socio-political issues and getting back to what I’m really good at: Nonsensical waffling about deeply nerdy shit. That’s right, today we’re going to talk about cyberpunk.

Here’s what I said about the genre back in March:

Cyberpunk is a wonderful genre, so fun, so full of cool gadgetry, bass-ass mofos, gangsters, mercs, techno-blitzkrieg action, neon, rain and bare buttocks gyrating to electronica. I love it, really I do. But damn is it a limited, self-referential genre.

It is. It’s a narrative straight-jacket capable of telling about three possible stories, all of them involving a hacker, a gun-toting mercenary and a prostitute with a heart of gold. Spoilers: They all die and live happily ever after.

That said, it’s surprising how long and how well the genre has survived since it downloaded itself into the public infosphere back in the early 80s. In the 90s it was rebooted through Neal Stephenson’s books and the Matrix trilogy, the Shadowrun RPG as well as William Gibson’s Bridge trilogy (peak Gibson, to my mind), then saved from the Y2K bug by things like the “Blade Runner” sequel or Richard Morgan’s “Altered Carbon” series (covered here, here and here), which later became a Netflix series (here and here). Everything from “Black Mirror” to “Love, Death and Robots” owes a deep debt to this genre.

And it keeps going. Pandemic willing, we are currently four months away from the November 19 release of CD Projekt Red’s latest game, “Cyberpunk 2077” (which I wrote a little about here) and its promise of infinitely customizable genitalia. A tie-in anime has also been announced, slated for release in 2021. Cyberpunk has never been hotter, or cooler, or whatever your desired ambient temperature may be.

The question is, Why?

Why does this genre, so evidently a product of a very specific place and time (my bedroom, circa 1990) continue to enjoy such popularity?

Part of the reason cyberpunk is enjoying a revival, as British author Adam Roberts suggests in his blog Morphosis, is probably because kids like me who grew up in the 80s are now in positions to make creative decisions about what gets made, and we’re all feeling a little nostalgic for some babes, bikes and Blade Runner.

Another part of the reason may be pure fashion. Black never goes out of style. William Gibson’s seminal novel “Neuromancer” published in 1984 gets a lot of the credit for kicking off the genre, but it’s worth pointing out this was actually two years after both Katsuhiro Otomo’s manga series “Akira” (movie-fied in 1988) and Ridley Scott’s “Blade Runner”, which together established a set of aesthetics that have survived the intervening 30 years as a shorthand for effortless dystopic cool.

It’s the aesthetics that have stuck with us more than anything, but I’m not sure those alone explain the longevity of such an (apparently) niche genre. To be sure, the fact that cyberpunk gives artists a fig leaf to cover the fetishization of gratuitously bloody gunplay and large-breasted girls is attractive to some. That doesn’t explain, for example, Altered Carbon’s use of the genre to explore themes of resistance to power and control though, or Blade Runner: 2049’s more mournful contemplation of the definition of self.

There is, I think, an ideological core to cyberpunk which still resonates with us, even 30 years later. The concerns the genre raises have not gone away, and indeed, have become ever more pressing.

What is the cyberpunk manifesto? Let’s have a look.

Tenet 1: Technology will become increasingly ubiquitous and invasive
The first and most important assertion cyberpunk makes about our future (looking forward from the 80s) is that we will become dependent on technology in every aspect of our lives.

Information networks will become connected and regulate everything from finance to consumption to politics.

In parallel, technology will also invade the body, leading to physical enhancement or even the total separation of mental and physical selves, but also a growing alienation and loss of control over ourselves. As your mind and body become increasingly digitized, you will suffer the same vulnerabilities as all digital devices—subject to manipulation and hacking.

Tenet 2: Privatization of everything and societal collapse
Cyberpunk’s corollary to the increasing colonization of every aspect of society by technology is that such technology will make it easier and easier for wealth and power to be accumulated in private hands, while public institutions grow weaker and weaker until they are effectively useless.

The lawless vacuum their collapse creates will be filled with private armies, mercenaries and assassins, drug dealers, sex workers, gangs, especially the yakuza, cyborgs and killer robots.

Tenet 3: It’s up to the lone-wolf antisocial rebel hero to save the day
The governments, the police, the corporations, and pretty much every institution you can name is either powerless or corrupt or more likely some neon-blended combination of the two. As a result, it’s up to individuals to fight back against oppression, exploitation and evil.

Okay, so that didn’t happen

At first glance, it seems easy to dismiss many of the predictions cyberpunk tried to make about the future of society.

Cyberspace, for example, has not become an immersive VR experience, but instead a Matryoshka collection of nesting screens growing paradoxically both smaller and more intrusive.

Governments have not collapsed, as electorates and oligarchs have increasingly turned to “strong men” clamping down harder and harder the more they sense the world is slipping from their grasp.

Japanese corporations, far from continuing to buy up larger and larger swathes of North America, have gone into retreat. Indeed, the 90s yellow-peril specter of Japanese domination (see Michael Crichton’s “Rising Sun” and Tom Clancy’s “Debt of Honor”, ’92 and ’94 respectively) now seems positively quaint.

Yet if you stop for a moment and look past the surface aesthetics and focus instead on what cyberpunk is actually saying, it’s clear many of these issues are very much still with us today.

Has technology invaded our lives? Are we dependent on it?

Ooh you betcha. Uploaded consciousness or total body prosthesis is still the realm of SF, but come on.

We all carry little rectangles of plastic and wiring that connect us 24/7 to a global information network of reaction gifs, porn, unhinged political tweets and inanely niche blogs. Social media is in the process of monetizing every aspect of our private lives. Facial recognition software and surveillance technology mean we are never truly alone. Your phone might be listening to everything you say. Your car is evaluating how well you drive, and telling your insurer. Your TV is talking to your fridge, and they think you’re a loser.

Technology has never been more omni-present in our lives, and despite appearances, I don’t think we’re any more comfortable with it than we were 30 years ago. We’ve just adopted a kind of learned helplessness, accepted that there’s nothing we can do to avoid it.

Have social institutions weakened? Are corporations becoming laws unto themselves?

I mean, come on. High-tech companies like Facebook, Amazon, Google, Apple or Microsoft are effectively ungovernable. Septuagenarian senators haven’t the faintest clue what these companies even do, much less how they might be regulated. Meanwhile health costs skyrocket, education fails to deliver either basic life skills or post-graduate employment, families are divided across Facebook battlezones, and ununionized workforces trapped in the gig economy Uber-drive in their spare time just to get by.

While corporations themselves have not accumulated power into the hands of faceless boards, that role has instead been played by the charismatic hero-CEO, the Jeff Bezos, Zuckerbergs and Musks of the world, the infamous 0.1% against whom even the wealth of the 1% pales into insignificance. Cyberpunk is worried about the way technology creates an inequality of information that in turn accelerates the inequality of wealth, and this is perhaps the defining characteristic of late-stage capitalism.

Lawlessness has absolutely been the result, as people slowly realize the way in which traditional power structures have been co-opted to operate to service the elite. Our cousins in the good ole US of Americuh are one month into nation-wide protests against the perceived failings of their police and judicial system. Just before that, gun-armed protesters were storming state capitals to demand a lifting of restrictions on economic activity. There is an increasing sense that systems don’t work, and it’s up to people to take matters into their own hands.

And I think that’s why we still have cyberpunk. The core unease, the sense that Joe, Jane and Gennefer average has lost control of the technology we use, and by extension of the societies we live in, has not gone away. It’s here, and it’s stronger than ever. And so is cyberpunk.

Wednesday, June 3, 2020

This Is How You Lose the Time War

Title: This Is How You Lose the Time War
Authors: Max Gladstone, Amal El-Mohtar
Publisher: Saga Press

I’ve pined and pined for a new science fiction and fantasy prose stylist, a writer like William Gibson, Cormac McCarthy, Kurt Vonnegut or Iain Banks, someone whose books are not filled with dry, dead ideas, but instead with words in all their vivid, chaotic glory.

Well, I’ve found two, and what a hollow victory it is.

“This Is How You Lose the Time War” is a slim novelette, a hair under 200 pages in my edition, and that’s even when they’ve done the sophomore thing and fiddled with the margins. It is a celebration of words, the language of love, an epistolary tale told in messages exchanged between “Red” and “Blue,” two agents on opposite sides of the “Time War” of the title.

I love it and hate it.

Love it that here is a novel that cares what words mean and how they sound and feel when lined up next to one another. Much of the modern SF&F genre seems taken up either with sterile “thought experiments” where the only thing that matters is the magic system, or else grimdark adventures that are an exercise in shoehorning as many expletives and disembowelments as possible into the least amount of text.

Instead, there’s a wonderful inventiveness to the scenes and descriptions, a sense of playfulness with words, puns, rhymes and near-rhymes. Whatever else I’ll say about the book, some of these bits are just plain fun to read.

There's also a kind of giddy inventiveness to the ways the two agents come up with to leave each other their secret missives--encoded in the growth-rings of ancient trees or engraved in the long-buried bones of pilgrims, for example. 

Last but not least it avoids the trap other overexcited stylists often fall into—I’m thinking of Yoon Ha Lee mainly, to be honest, though I’ll have to delete this if I ever get an agent—of regurgitating their Book of Obscure Terminology all over the page and calling it art. It is flowery without being baroque, descriptive without being a chore. 

I’m also happy to see that this is one of those rare books the literary awards and I can agree on. It won a BFSA Award and a Nebula Award just recently. No, I won’t link to the page. We’re in a backwater of an eddy of a distributary of that great river of data that is the world wide web, nobody cares about my sources. Just take my word for it.

So, what’s the problem?

Well, having escaped the clunk, it’s gone too far in the other direction, if you take my meaning.

Hate is perhaps too strong a word, but I can’t help but be disappointed how hollow the whole exercise is. The two protagonists spill lyrical rivers of ink describing their surroundings, their mission, their admiration for one another, but it’s not really in the service of anything other than the authorial-patting-self-on-the-back of “Hey, aren’t these words great?”

The two sides in this battle, the technological Agency and the Gaia-esque Garden, are hinted at, but what they’re trying to achieve and how is left rather vague so it’s not clear what the stakes are—indeed, there are none for about the first chunk of the book, until the two agents commit the transgression of falling in love with one another.

Give your audience somebody to root for, experts say, and sorry but I don’t. Red is introduced to us as a mass-murderer. I could care less if these two soulless automata manipulating entire civilizations for their own benefit find love or not. These aren’t relatable people. I wonder if making them both ostensibly women (though it’s clear they can change shape and gender at will) is supposed to make them more sympathetic. Sorry though, a romance between killers isn’t any more palatable just because they are, in some abstract way, lesbians. 

I don't entirely buy the love story at the center of the tale, either. It might be the nature of a romance told in letters, but both characters seem far more in love with themselves and their own cleverness than one another. It takes a certain kind of narcissism to believe that others should be intimately interested in your every thought and feeling, much like dedicated diarists, for example, there has to be some unshakable belief that your experience is uniquely worth sharing. (He said, on a blog, yes I know) 

The format imposes a kind of monotonous repetition as well. Red describes a scene. Discovers that they have been thwarted by Blue—but lo! Blue has left a message. Red reads the message. Next chapter, the roles of writer and reader are reversed. Next chapter, same deal, reversed. Next chapter.

You see? A bit mind-numbing.

And it reinforces the fact that all the beautiful text is mere window-dressing, a lead into the actual heart of the story, the letters being exchanged. None of the places or people being described in these vignettes matter, either to the two main characters or to the narrative, so really, why bother, you won’t miss anything if you skip ahead.

Finally, some of it is just a bit smug and lazy. There’s a crack about Ontario being awful. Really? Screw you, too. This is how you lost an otherwise sympathetic reader.

Much as it pains me to admit, great prose in the service of nothing but its own greatness is not a satisfying read, and in the end the book just comes across as entertaining but a bit self-indulgent, two writers deciding their letters to one another are terribly clever and should be worth $20 for anyone else to read. 

Monday, May 18, 2020

The numbers, Mason. What do they mean?




This one’s a little tricky. I set up an argument, then halfway through I flip it and argue the opposite. I’m talking about what things mean in fiction, and how fair it is to expect your audience to know what they mean when that meaning isn’t found anywhere in the story itself. It’s about in- and out-of-text references, basically.

Got it? Right.

At the end of the eleventh theatrical Star Wars movie and ninth in the main series of trilogies, “The Rise of Skywalker,” the heroine Rey “Skywalker” Palpatine return’s to Luke’s childhood home, buries his and Leia’s lightsabers in the ground, then pulls out her own newly-made one and briefly ignites it. Revealing, dun dun DUN, that the blade is … yellow! Wow.

So the capstone, the culmination and the climax of nine movies, forty years, thousands of special effects shots, a centillion toys and one young boy’s rather unhealthy fixation with Carrie Fisher was: A lemon-flavored lightsaber.

So what?

Well, that’s a good question. What does it mean? It’s a new color, after the blue, green and red ones we’ve seen in the movies (and Samuel L. Jackson’s purple one), so, symbolic of new beginnings maybe? As a kid who grew up with the toys, the only thing it calls to mind is that one of the Luke action figures had a yellow lightsaber. The movie is packed to the hyperdrives with callbacks, so maybe it’s just another blast of pointless nostalgia?

What I’m saying is, it’s not calling back to anything we’ve been shown earlier in the movie, or even in any of the earlier movies. There’s no reference in the “text” (the story or action of the movie, or book, or play, or game, or whatever) to lightsabers of any color having any meaning.

Some people get really mad when you say that, though (and they have, otherwise I wouldn’t have bothered to write this post). Of course a Star Wars nerd immersed in, sigh, lore, will tell you all about the 2003 video game “Knights of the Old Republic” and how a game mechanic designed to allow for character and playstyle customization means X Y not to mention Z, but come on, to your average audience member, the scene meant precisely jack shit. The meaning, to the extent there is one (and I think the gamers are giving JJ Abrams far too much credit), is found out-of-text.

“The Rise of Skywalker” does this a lot, not just about the color filter of its lightsaber effects. What the heck is Exegol, who lives there, where did they get a huge fleet and the people to crew it? Ah, read the Visual Dictionary. Finn's putative Force-sensitivity was explained in an interview with Hollywood Reporter. And so on.

Star Wars isn’t the only franchise doing it either. Harry Potter author J.K. Rowling apparently spends most of her post-Potter years tweeting new facts that never appeared in the books, such as Dumbledore’s sexual proclivities.

This gets into the more interesting question of semiotics—what do things mean—and more specifically, in- and out-of-text references in constructing meaning.

Let’s set the ground rules first. If you want an action or thing in a movie to have some meaning beyond the thing itself—such as Cobb’s spinning top in “Inception” being symbolic of his obsession with the past, or the idea that only those ‘worthy’ can pick up Thor’s hammer in “Age of Ultron”—then that meaning has to be established in the story itself. It has to be in the text. It can’t be buried in some 20-year-old video game. You can’t just stick it in the Visual Dictionary or mention it casually in a tweet. Stories don’t work that way. The meaning has to be in the story. It can’t be out-of-text.

This isn’t some special law of movie-making or book-writing, this is just, like, “if you want people to know what you’re talking about you have to explain what you’re talking about.” You know? “The message of the story has to be in the story.” It’s common sense.

OR IS IT?

Told you I was going to flip this halfway through.

There are plainly things you can reference and allude to without spelling it out for the audience, or even hinting at within your book or movie, yet you can still fairly expect them to understand. If someone finds a sword in a stone, you’ll automatically know that pulling out that sword is a sign of worthiness. The writer doesn’t have to remind you of the whole King Arthur mythos, they can expect you to know it. If some dude gets shot or stabbed and flails his arms to the side in, you know, the shape of a cross, we don’t have to be told this is an allusion to Jesus. You don’t need an establishing conversation where characters talk about what a nice bloke Jesus was and how sad it was that he got crucified. We just get it.

Let’s go back to Thor’s hammer. Later on in the movie series, in “End Game,” Captain America picks up and uses the hammer. The movie doesn’t explain the whole worthiness thing all over again. It assumes you know, even though it’s a reference to an earlier movie, not within “End Game” itself.

In other words, I think the concept of what is “in-text” and “out-of-text” is elastic. For some things, we can expand it, based on a shared culture and understanding. In the introduction up there, I tossed around the names Luke and Leia and just expected you to follow along, because anybody who knows about Star Wars will also know who they are. In the Marvel movies, there’s a whole freight train of characters, relationships, abilities and other universe-building you’re just expected to be on board with from the get-go.

To a certain extent, then, I think it’s fair to expect audiences especially of these larger, longer-running and more popular franchises, to get not only the surface meaning but also the connotation of it without signposting back to earlier works in the series.

The question then becomes, how far does the concept stretch? If older Star Wars movies are fair game, then what about the video games? The comic books? The, sigh, Visual Dictionary? If it’s reasonable to expect audiences to be familiar with other Marvel movies, how about the comics? Where do you draw the line?

I think the only honest answer is ‘depends,’ and I think it depends both on the audience, how engaged they are with the property, and on the thing being referenced. The broader the audience, the less in-depth knowledge they’re going to have. More cultish fanbases are probably more accepting of obscure references.

Similarly, the more popular the thing being referenced, the more you can get away with. You can reference the Bible without too much preamble.

Though this has to be of secondary importance, because the purpose of all communication is to have the thing you are trying to communicate be understood by someone else. If you’re just pontificating for your own gratification, jeez, write a blog or something. Oh.

Star Wars, at least in its original incarnation, had the broadest audience imaginable. Everyone saw it. You can certainly still put winks and callbacks from games or comics into the stories for the uber-fans, just don’t make them part of the climactic finale. More targeted offerings like the Disney+ shows can get away with more because they’ll have a narrower audience. Hence, literally every character who has ever appeared will now be appearing in season 2 of “The Mandalorian.”

Marvel movies, similarly, have huge, huge audiences, the Avengers ones in particular the hugest, so you can safely refer to other movies, but probably not the comics. Even Captain America needed a first movie to establish who he was. Again, a costume, a line of dialog, sure, throw the die-hards a bone, but you can’t have a key plot point depend on reading Uncanny X-Men #129 (Jan. 1963, “Save us from the Knights of Hellfire!”)

Back to Rey’s lightsaber then. The KotR game came out in 2003, and Wikipedia tells me it sold 3 million copies, making it pretty popular. Ah. But. “Rise of Skywalker” made $1 billion internationally, so assuming a generous $20 per head, that works out to 50 million people (“The Force Awakens” made twice as much, FWIW). The problem is then that you had a climactic scene which slightly less than 10% of the audience had even a chance of understanding, even assuming every single person who bought the game also saw the movie.

So I’m not saying movies and books or whatever can’t do it, but come on, let’s be reasonable. We know the fannest of fans have read every tie-in novel, comic book and Wookiepedia entry, played every game, watched every episode of every show. That cannot and should not be the baseline for any product hoping to have a mass appeal.

Yes to the idea that the ‘text’ of popular movies should include a basic understanding of the way these universes work or who the people are, but no to the idea that this extends to cover every single scrap of minutiae.

Thursday, May 14, 2020

The one about canon



I’m in a spouting nonsense mood, and the target of today’s spout is the concept of canon. Particularly as the term applies to the concept of the fictional ‘facts’ of a fictional universe, as portrayed in various works of fiction.

The facts of fiction. Right. It’s fundamentally an oxymoron.

Canon in its modern meaning didn’t really matter until properties like Star Wars and Star Trek expanded beyond their home bases in movies and TV respectively, into books, comics, video games and tabletop games. The idea was to ensure consistency in plot and world details, even as you had dozens, scores, if not hundreds of different writers working on different stories in different media more or less at the same time.

The hardcore fans of pretty much anything love it. Love it, love it, absolutely love it. Lap that stuff up like it’s liquid ketamine. Can’t get enough of it. Canon makes the whole phenomenon of gatekeeping fictional properties possible. There are few things that warm their hearts more than telling each other they’re wrong about the canon. Few things they cherish more than pointing out errors and inconsistencies in canon, or endlessly fan theorizing about it, constructing great cathedrals of meaning out of throwaway lines published in, like, a children’s picture book.

And they shouldn’t. By god, they shouldn’t. If you really love Star Wars, or Star Trek, or, lawd, I don’t know, My Little Pony, you should absolutely be against the idea of canon. Reboots, remakes, retellings, alternate and parallel universes, mashups, all of the things that destroy canon mean you get more of the property you love. You get more and more varied stories. You get to experience it more, fresh and new again. You should love it when content creators throw canon to the wind.

Yet we don’t, and I’m not sure why. I don’t think there’s anything inevitable about canon. In fact, it’s a little weird that people cared.

There’s no obvious reason why they would—after all, the one modern entertainment medium where multiple writers had long worked on a shared universe was comic books, where characters live, die, appear to die but don’t, are reborn, reincarnated, rescued from alternate dimensions or future timelines as a matter of course. Spider-Man has been through more incarnations than a Hindu with a death wish, there have been more Batmans in history than there have been presidents of the United States of America and the X-Men’s Jean Grey has been killed and resurrected at least twice a decade since the 70’s.

Looking back at history, there too we find the concept of fictional canon is notable mainly for its total nonexistence. Disney’s efforts to the contrary, there is no one single, canonical version of any of the fairy tales, nor of Achilles, nor King Arthur. There’s evidently nothing inherent in fiction that requires or demands that there be a canon.

Plenty of modern properties also ignore the whole concept altogether—there’s no Mad Max canon, although some have tried to write one, Doctor Who’s time-traveling shenanigans make mincemeat of the very concept at anything but the most basic level, Dungeons and Dragons novels largely get around the concept by having enough alternate worlds to give Schrodinger’s cat an anxiety attack.

While there are sound storytelling, narrative objectives in ensuring consistency among your various story lines, it’s not hard to see there are less pure motives at work, too.

There are obvious commercial reasons for the property holders’ love of promoting the idea canon. Together with copyright, it is one more lever that ensures they maintain control of, and can profit from, the shared universe. Property holders alone get to determine what counts and what doesn’t, giving their own products a seal of legitimacy and banishing all others to the despised realm of fan fiction.

Gatekeeping is another obvious motive. Collecting, memorizing and categorizing facts makes a lot of people comfortable, gives them a sense of order and control that is otherwise often missing from our lives. Knowledge of canon can be used to browbeat other fans and make yourself feel smarter, more important in whatever fan community you’re a part of. So it’s rooted in insecurity and fear, too.

The good news is, I think the idea of canon is going to wither away slowly but surely. The most popular franchises at the moment, Marvel and Star Wars and Star Trek, are all reaching the limits of what they can do within a single, supposedly internally consistent continuity. Star Trek has already rebooted both its movies and streaming properties (calling it a TV show sounds anachronistic now, doesn’t it?) New Star Wars properties sound like they’ll be set in different time periods, precisely to get away from problems with canon. The original actors in Marvel movies are reaching the ends of their contracts.

You see long-term, canon is simply unsustainable. I’m a fan of the BattleTech games that have been around since the 80s, and my God, the canon is a useless mess. It just accretes, gathers more and more mass, weighing down everything about the property until you can’t write anything new about anything in this universe. It calcifies everything, ossifies it, fossilizes it. Nothing new can be done, nothing can grow. It kills the property.

As we move more and more into more oral styles of storytelling, I think this will accelerate the trend. We’ll want the same stories retold over and over, which will kill the whole purpose of canon.

It’s time for canon to end.

Tuesday, April 28, 2020

Wickensian Action: Extraction




Title: Extraction
Directed by: Sam Hargrave
Screenplay by: Joe Russo
Network: Netflix

About a third of the way into this movie, there’s a non-stop 12-minute car chase action scene that is easily the most enjoyable vehicular mayhem on screen since Mad Max. The camera gets into and then swoops out of cars on the move, taking us this way, then that way, zipping like a bullet across the battle scene, never resting for an instant. It’s glorious, simply glorious.

We are now in the Wickensian era of the action movie. The balletic bullet moves of Keanu Reeves’ John Wick movies are all on display here—twisting and flipping opponents around like rag dolls before putting two bullets into their faces at point-blank range.

The plot is Mad Max simple, though without all that extraneous “set up” and “payoff” bullshit that Max indulged in. Mercenary Chris Hemsworth has to rescue the son of a kidnapped drug lord from the clutches of a rival in Dhaka, Bangladesh, and get him across the border into India. The rival conveniently has complete control over the police and special tactics forces, giving him unlimited numbers of cannon fodder to hurl at Chris, leading to a body count that would make even Wick blink a bit. Chris and the boy walk across Dhaka, pursued at all times by baddies who unerringly find the two regardless of where they hide. There’s a half-hearted attempt at bonding between Chris and his charge, but seriously, who cares? Get back to chasing cars.

It’s a shame the movie blows its load at the start, for the rest of it never quite measures up. The law of diminishing returns sets in, and the later gunfights feel a bit dull by comparison. The climactic showdown on a bridge feels almost tame, being conducted at merely walking speeds, constrained by the bridge’s structure into purely linear movement.

I see grumbling about this being another ‘white savior’ tale where our milky-white hero swoops in to rescue the noble coloreds from other savage, dark-skinned people, but frankly any movie starts to sound ridiculous once you oversimplify it. Mad Max: Fury Road is a long drive with a U-Turn in the middle, Lord of the Rings a nine-hour hike to return some jewelry, Star Wars is about a young man with daddy issues. Extraction at least makes an attempt to humanize the other players—notably Randeep Hoopa as a henchman working for the boy’s dad and Golshifteh Farahani as the agent who recruits Chris—though yes, it’s a pretty weak attempt, as the movie is far more interesting in kicking as much ass as cinematically possible.

It’s interesting that many action movies seem to be increasingly specializing, bit by bit paring away all those other humanizing elements that aren’t the core of their appeal—the love interest, and so on—and throwing more and more of their weight into pure adrenaline: Mad Max and John Wick I’ve mentioned, Atomic Blonde may be another. I wonder if audiences are fragmenting with the growth of streaming and other entertainment options, giving action movies more freedom to focus and less need to appeal to a wider audience, especially with a direct-to-Netflix release like Extraction.

If it’s a trend that gives us more sequences like this, buddy, no need for the rescue team. I’m quite happy here.