Showing posts with label Banks. Show all posts
Showing posts with label Banks. Show all posts

Monday, March 11, 2019

Bridging the Genres: Walking on Glass / The Bridge

Titles: Walking on Glass & The Bridge
Author: Iain Banks-without-the-M
Publisher: Macmillan

I’m a ginormously huge, rabidly proselytizing advocate of the science fiction works of Iain M. Banks with an M (e.g. Use of Weapons, Excession, Look to Windward, etc.), but I’ve always held back from his mainstream fiction as, at first glance, it seemed very Scotto- or at least Brito-centric and thus less relatable.

As with most of the thoughts floating around this shaggy old head of mine, this one also turned out to be completely wrong.

While both Walking on Glass (1985) and The Bridge (1986)—Banks’s second and third mainstream fiction novels after Wasp Factory—are at least partially set in 1980s London and Scotland, respectively, they’re both far more concerned with the interior life of their protagonists than the superficial details of life in the UK.

The two novels share a lot of similarities both structurally and thematically.

Structurally, they both weave together three separate narratives which at first glance appear separate, but whose connections gradually become apparent as the story progresses. 

Walking on Glass is the more opaque of the two, the connections among its strands more tangled and harder to unravel. There’s Graham Park, a shy art student smitten with an elusive and mysterious woman named Sara ffitch (two F’s, lowercase); Steven Grout, a possibly delusional man convinced he is actually a noble warrior exiled from another time or place imprisoned on Earth; and in the most SFnal thread, a man named Quiss, a warrior who has been exiled to a crumbling castle made of books and illuminated by glowing fish, where the only way to escape is to win nonsensical games such as one-dimensional chess and blank dominos and answer a nonsense riddle: What happens when an unstoppable force meets an immovable object?

The “point” (or maybe the “question” to put it better) is to what extent the people in the three stories are delusional or engaging with reality. Grout at first glance appears to be a lunatic, but the Quiss story suggests there are indeed warriors in another time/place, thus creating an element of doubt. The waters are further muddied when Grout discovers a discarded matchbook with the riddle “What happens when an unstoppable force meets and immovable object?” raising the possibility that it’s actually Quiss’s story which is delusional. If you extend that line of thought to the one that seems the most mundane—Graham’s hopeless pining for an unavailable woman—then we start to see how much of life is built on seeing what we want to see, believing what we want to believe. In a way, Graham’s behavior is as crazy and nonsensical as Grout’s or Quiss’s. 

The Bridge also follows three plot lines, this time involving Alex, a successful engineer who crashes his car near the Firth of Forth bridge in Scotland and slips into a coma, John Orr, his alter ego inside the coma, and the Barbarian, a violent Conan figure who exists within John Orr’s dreams—a dream within a coma. 

As Alex lies in a coma John awakes on The Bridge of the title, a kind of enormous version of the Firth of Forth bridge inhabited—like the London Bridge of long ago—by thousands of people in a kind of Terry Gilliam/Brazil-esque society of secretive agencies and societal rules. A psychiatrist tries to help John by analyzing his dreams, but John resists—for reasons that become clear as we learn more about Alex’s history—and invents dreams instead. One of his real dreams is of the Barbarian, a kind of uber-Conan killer assisted by a wisecracking familiar and a flying dagger called a “knife missile” (a term instantly recognizable to anyone who has read Banks’s Culture stories). 

Here, I think the idea is that all three—Alex, John and the Barbarian—are leading lives governed by what are, when you get right down to it, nonsensical rules and standards. The Barbarian inhabits the world of Fantasy and myth, with spells and curses made or broken acausally, while John’s Kafkaesque world is similarly arbitrary, with people marshalled and ordered about for reasons they cannot understand or articulate. As with Walking on Glass, this realization leads us to look at the mundane story line, in this case Alex, his professional frustrations and his tangled love affairs, and see how our world, too, is governed by pointless and meaningless rules.

Both novels overflow with Banks’s cheery wit and exuberant imagination, especially in their most fantastical modes—Quiss’s castle and the Barbarian’s adventures. 

Walking on Glass definitely feels the less polished of the two, with the twist/reveal in Graham’s story managing to be at once both entirely predictable and then from out of nowhere, over the space of a few paragraphs, just weirdly and unnecessarily convoluted and grotesque. There’s about three twists in a row and they’re all just dumped on you with no warning in one scene, which honestly just feels kind of cheap and detracts from the essential groundedness of Graham’s story line. 

In addition, the connections among the three story lines aren’t really clarified, but left fuzzy and open to interpretation, which could be frustrating for many readers. 

The Bridge, by contrast, is much more silky and smooth, and the humor more pervasive and deft, though my reaction to the ending was that Banks went too far in the other direction after Walking on Glass—instead of leaving things undefined, here he really just lays out the theme and message in 60-point Impact font, THIS IS WHAT IT MEANS. As a counter-reaction to people scratching their heads over Walking on Glass? Who knows. 

Appropriately though, both books taught me the folly of artificially limiting what you read to one genre, and to avoid being bound by senseless and meaningless categories.

Monday, January 17, 2011

The devil is in...

Title: Surface Detail
Author: Iain M. Banks
Publisher: Orbit

4/5
The devil is in the details. Actually, several are in Surface Detail, which is fitting, because the book itself is obsessed with details.

[I'm trying to cut down the self-indulgent crap, and answer the questions that actually matter]

What's it about?
Breezy dialogue (by either smart-arse AIs or idiots in over their heads), balls-out techno-blitzkrieg battles, and densely detailed, borderline obsessive-compulsive world-building. There's some stuff about virtual reality heavens and hells, a virtual war being fought to shut down the latter, and a reincarnated woman out for revenge on her murderer, but that's just to keep the cheap seats happy.

What's it like?
Spending 10 years in Banks's hyper-advanced Culture setting. Gives you an ever-escalating series of imaginative and outlandish settings, in a kind of literary tinnitus that fills each page with vision after stupendous vision. Catnip for the devotee, but bafflingly self-indulgent to everyone else.

Is it any good?
Mostly yes, but leavened with bouts of dullness, unless you like your SciFi chattier than Stephen Fry's twitter page.

Monday, March 29, 2010

Mind games

TITLE: Excession
AUTHOR: Iain M Banks
PUBLISHER: Orbit

RANKING
5/5 "Indiscretion"; 4/5 "Obsession"; 3/5 "Possession"; 2/5 "Depression"; 1/5 "Recession"
SCORE: 4/5

To keep themselves amused, the super-AIs known as Minds in Iain M Banks's science fiction universe spend their time runing galaxy-sized simulations, a world of make-believe and might-have-been the Minds call the Land of Infinite Fun.

"Excession" is a bit like spending a few hours in Mr Banks's own Land of Infinite Fun; outlandish, amusing, intriguing, but never quite involving enought to let you forget that it's all just make-believe. Po-faced it certainly is not, it's space opera with a wink and a smile, gently tapping on the fourth wall but never quite breaking it.

"Excession" is the fourth book set in Mr Banks's Culture universe. This universe features technology as ahead of own our as the iPod is to the clay tablet, technology taken to its ultimate extreme, capable of building anything, anywhere, in any quantity desired. As a result, the biological inhabitants have long since given control of space ships and habitats (nobody's so old-fashioned as to live on an actual planet) and pretty much everything else to the Minds, a bunch of computers as pompous as Deep Thought, as twiggy as HAL and as serious as a whoopy cushion at a Shriner convention. They are the perfect security blanket for the cosseted inhabitants of the Culture. Together, they can out-think and out-fight anything the galaxy can throw at them.

Anything? Well, almost anything. The word "excession" you see, means something beyond a civilization's ability to understand, or resist should it prove hostile. The Aztecs would understand the concept. The Culture, as luck would have it, may have discovered an Excession, in the form of an impenetrable black globe which may serve as a link to other universes. As an added complication, it's also rather close to a warlike race called the Affront.

Mr Banks plugs us into the machinations of the Minds, as they struggle to respond to the challenges posed both by the Excession and the Affront, not to mention a cabal-within-a-cabal of rogue Minds with an agenda of their own.

It's not all a meeting of Minds, though they hog the limelight and all the best lines. There's also Genar-Hofoen, a rake in the Clark Gable mould, currently serving as an ambassador to the thuggish frat-boy Affront. Somewhere in his closet, where he keeps his skeletions, is his ex-lover Dajeil Gelian, now a recluse on board a highly eccentric ship called the Sleeper Service.

The Minds have a job for Genar-Hofoen, though it might be pure stratagem. Tricky chaps, AIs. Just ask David Bowman. Are they trying to stop a war over the Excession, or start one?

The mysteries emerge into clearer resolution somewhat haphazardly, as we flicker randomly back and forth between Genar-Hofoen, Dajeil, and the Minds. The plot is mere subroutine, never the main program. The history between Genar-Hofoen and Dajeil, for example, is revealed in flashback info-dumps, and does not resolve so much as suddenly stop, blue-screened by other events around the Excession.
It's never a terribly compelling story, but then it's always fun to watch Mr Banks at play in his universe.

Mostly, you see, the novel is an exploration of the imaginative universe M Banks has created for us. What do supercomputers do for fun? What would post-humans do for religion? What would families be like if you could change your sex anytime you wanted? You get the feeling Mr Banks would rather answer these questions than attend to his sprawling story. It's a nice reminder that while American scifi has the best gadgets, it's the Brits that have the most fun. The overall structure of may suffer as a result, may get a little buggy, but the result is priceless.

It's not quite Infinite Fun, but you don't have to have a brain the size of a planet to enjoy plugging into Mr Banks's universe.

Sunday, March 21, 2010

The Pleasures of Utopia

TITLE: Look to Windward
AUTHOR: Iain M Banks
PUBLISHER: Orbit

RATING
5/5 "Look out, there are llamas"; 4/5 "Remove infant before folding for storage"; 3/5 "Caution: Hot beverages are hot!"; 2/5 "Mind the gap"; 1/5 "Duck"
SCORE: 4/5

The trouble with utopias is that perfection gets a bit dull. Unless you're talking about Iain M Banks's "Culture" novels, which get scarily close to perfection without ever losing their charm.

The Culture is Star Trek's Federation stood on its head, anarchic where the Enterprise is hierarchical, post-human instead of stodgily 20th century, interventionist where Kirk's gang (in theory at least) stick to an intergalactic Peace of Westphalia and keep their hands to themselves.

As any American today can tell you, intervening in the affairs of others doesn't always end well. As "Look to Windward" opens, the Culture is wiping egg off its collective face after an attempt to eliminate social inequality in a people called the Chelgrians has instead ignited a bloody caste war. Not coincidentally, the Culture is also marking the 800th anniversary of a battle in their last serious war, which caused the destruction of two suns and a few billion souls.

Death is very much on the mind of Chelgrian emissary Quilan, still mourning the death of his wife in the war the Culture started. He has been dispatched to the Culture world of Masaq', ostensibly to talk a dissident artist into returning with him. However, he has secret orders, so deeply buried in his mind that even he doesn't know what they are.

Masaq' is an Orbital, an artificial world shaped like a gigantic, rotating bracelet in space, millions of kilometers in diameter. As such, it offers its inhabitants nearly limitless space. Technological advances, meanwhile, have banished illness, disease, poverty and starvation.

The plot with Quilan and the dissident composer is only the rim of the story, provided impetus by the hub and the heart, which is looking at how humanity would live in such a utopia. And just as importantly, how we might choose to die.

Mr Banks's Culture novels are never less than full-bore malarial fevers of imagination, and "Look to Windward" does not disappoint. The book's primary pleasure is the chance to sink into Mr Banks's hallucinatory universe and let the ideas and images wash over you: city-sized living zeppelins, sailing cable cars, a fortress perched atop basalt stacks.

How would we live in utopia? Picture your worst American sterotype, dialled up to 1,000. His Culture citizens are hedonistic, selfish and hilariously shallow--high points include a diner unsure whether what's on his plate is food or an alien, and a rafter on a lava stream who is unable to distinguish between base and virtual reality. But Mr Banks shows us the flip side, as well, in their guilt for past mistakes and the way they face life's final end.

Readers looking for something as kinetic as Mr Banks's first Culture novel, "Consider Phlebas", will be sorely disappointed. Like the Masaq' Orbital, "Look to Windward" is in no hurry to get you anywhere, but invites you to take a spin and admire the view. A pretty view it is, nicely leavened with both light and shadow, proof that utopias don't have to be boring.

Sunday, March 7, 2010

The Matter with Banks

TITLE: Matter
AUTHOR: Iain M Banks
PUBLISHER: Orbit

RATING
5/5 “Oxygen”; 4/5 “Dysprosium”; 3/5 “Neon”; 2/5 “Krypton”; 1/5 “Berkelium”
SCORE: 3/5

There’s a popular anecdote about an old woman (or Hindu mystic in some versions) who proclaims the world is a disc supported on the back of a turtle. When challenged on what the turtle is standing on, she famously replies, “It’s turtles all the way down.”

A similar metaphor plays out in Iain M Banks’ 2008 science fiction novel “Matter”, the seventh in his series set in the “Culture” universe. The central setting and model for Mr Banks’ cosmology is the “shellworld” of Sursamen, an artificial planet made up of a series of increasingly larger, concentric hollow spheres, so that the inhabitants of one level live on the “sky” of the one below. Galactic society, too, operates on the same principle: the inhabitants of Sursamen at the bottom, with progressively more advanced races above them, up to the hyper-tech level of the Culture and their equals. The question, as the title indicates, is whether the universe works the same way—is it turtles all the way, are there levels of existence above us, or is this all there is?

Prince Ferbin, formerly from the eighth level of Sursamen, is certainly hoping there’s a higher power than can help him. Though in his case, he’s thinking something a little more concrete than divine intervention. His father, the king, has been murdered, his younger brother is a hostage, and he is forced to flee his homeworld. He has reason for hope though; his father’s old mentor is a general for Sursamen’s rulers, while his sister Djan is now an agent for the Culture’s dirty-tricks department, known as Special Circumstances. There’s an old-fashioned race against the clock, as he tries to find help and return home before his brother gets bumped off by the usurper.

I’ve long seen Mr Banks as a successor to the literary tradition of Kurt Vonnegut, with a seamless blend of science fiction, humor and a philosophy best summed up in the words of Isaac Asimov: “We’re here to help each other get through this thing—whatever it is”. Those elements are all present and accounted for, but the balance is off. While Mr Banks is normally a dab hand at infusing broad-brush, cartoon-color space opera adventure with his own unsentimental, hard-edged worldview, he muddies the colors a bit on this one.

Much of the novel is taken up with characters moving from place to place without doing very much of anything except ruminating on the nature of the universe. Go-nowhere subplots overload the front end, while the ending feels rushed and compressed almost to the point of unintelligibility. The end result feels hurried and uneven, with little payoff for your efforts to wade through the earlier chapters. The ending is pure Banks, an Othello mix of Shakespearean tragedy and upbeat hopefulness familiar to anyone who had read his earlier Culture novels: “They all died and lived happily ever after”.

That's the bad news. The good news is that this is indeed some of the most inventive fiction out there, and the scope of Mr. Banks' universe-building remains awesome. Every setting is entirely fresh, fascinating in concept and thoughtful in delivery, populated with truly *alien* aliens, and powered by technology of almost giddy inventiveness.

Still, it is hard to recommend Matter to anyone new to Mr. Banks' works. Consider Phlebas also explores our insignificance in the universe, but does so with far more wit and dash and far less navel-gazing, while Use of Weapons is both more inventively structured and more entertainingly written. Both are highly recommended.

Thursday, March 4, 2010

Pure Brilliance!

TITLE: Use of Weapons
AUTHOR: Iain M Banks
PUBLISHER: Orbit

RATING
5/5 "Killing Time"; 4/5 "Reformed Nice Guy"; 3/5 "Gunboat Diplomat"; 2/5 "It's Character Forming"; 1/5 "Death and Gravity"
SCORE: 5/5

Ingenious. Melancholy yet consistently funny. Thought-provoking. Had enough yet?

I really shouldn't review this book. Bad idea. How can I criticize something that comes as close to perfection as I dare hope for in this imperfect world? So excuse me if what follows seems more of a love-in than an objective critique. If it will make you feel better, I promise to be rude about J.D. Salinger or make jokes about Kurt Vonnegut. The bastards.

I love "Use of Weapons" as a science fiction novel that isn't about science fiction. Oh, for sure, it takes place in Mr Banks's "Culture" universe, first introduced in "Consider Phlebas", a galactic society with technology so mind-bogglingly advanced that everyone has everything they could wish for, except for a sense of purpose. But the book isn't about the Culture. Instead, it's about people, or rather one man in particular, a man called Cheradenine Zakalwe, and his purpose is quite clear. To quote, "the need was obvious: to defeat that which opposed [his] life. The method was that taking and bending of materials and peoples to one purpose ... that talent, that ability, that use of weapons".

As the title suggests then, the book struggles with questions of ends and means, and the justifications we require to bridge the two. Zakalwe is a mercenary in the service of the Culture, tasked with intervening in the wars of less-developed civilizations in order to steer them towards becoming kinder, gentler, more Culture-like people. He is also a very troubled man, haunted by a horrific event in his past. The title works on two levels then; it questions how societies that consider themselves moral and just rationalize the use of sometimes ruthless means to make others so too, and on the personal level, how each person justifies their own existence.

There's that philosophical edge, but this is no cerebral treatise. It is space opera with a point, Han Solo as Hamlet. Zakalwe is the classic Harrison Ford-fiqure, snarky humor and brash cynicism wrapped around a surprisingly vulnerable core. The structure compliments that message beautifully. It feels like sliding down the proverbial slippery slope, like riding on a bomb as it leaves the bay doors. The genius of the book is in the way Mr Banks shows us that moment, the point of impact.

We begin after the bomb. Zakalwe, scarred psychically, begins another mission for his paymasters in the Culture. From there, Mr Banks sends us blasting both forwards and backwards in time through Zakalwe's life in alternating chapters -- following the course of the mission on the one hand, and viewing progressively earlier and earlier episodes from Zakalwe's career on the other. The two tales travel in opposite directions, but loop back together as we hurtle towards the inevitable revelation of the dark secret in Zakalwe's past.

The flashback chapters in particular are wonderfully inventive, and oddly moving. Zakalwe cycles through just about every activity mankind has found to excuse its existence, and finds them wanting; loyalty to a country (he is betrayed); love (it doesn't last); art (it can't hide ugliness); even drugs (they prove illusory). It's almost a high-tech version of John Gardner's "Grendel" in its quest for meaning. It's Zakalwe's rather sad realization that the struggle for life is all there is, that using weapons is its own justification, that lifts "Use of Weapons" from mere adventure store to top-tier literature.

Some may find the final revelation too melodramatic, too out of character for Zakalwe. Then again, some people don't like Belgian beer, British luxury cars or "The Lion in Winter". So hell with them.

What else can I say? "Use of Weapons" is beautifully written, dazzlingly original, haunting. Pure brilliance, really. OK, I'll stop now.