Arcane
Well I went into this the way the Internet intended and insists is the only true way to experience televisual entertainment: Absolutely clueless. Utterly unspoiled by even the tiniest, remotest hint of knowledge about premise, setting or plot. God’s very own fool experiencing the Platonic ideal of in-cave viewing experiences. The very tabulaest of rasas. Have never played or even seen gameplay of League of Legends, don’t even know what a MOBA is, just assume it’s either a kind of crypto or a type of NFT. In short: a complete idiot.
In
this complete idiot’s opinion, it’s really rather good.
Let
me get the bitching out of the way before I sing its praises though. The plot
involves two magical substances neither of which is particularly well-defined:
There’s “Shimmer”, a purply glowing liquid which seems to be vaguely narcotic
and/or addictive but also turns you into a violent monster but also heals you
from injury but also kind of does whatever the plot needs; Then there’s “Hextech”
which is blue glowing stuff, which um, glows. And is blue. Also does whatever
the story requires, really.
Arcane
is set in a city divided between the “haves” in Piltover, who have a monopoly
on clean, environmentally and sanity-friendly Hextech, and the “have-nots” in
the squalid slums of Zaun across the river, where drug lords have flooded the
streets with Shimmer. The conflict between the two halves of the city plays out
through the relationship between two sisters, big sis Violet (“Vi”, voiced by
Hailee Steinfeld) who’s solid if a little fond of punching things, and blue-haired
little sis Powder (Ella Purnell) who is a few sprinkles short of a shaker in
the sanity department.
That
would be a very solid basis for a story, but the trouble is that to stretch it
out to nine episodes, the show has key characters change their minds about Hextech,
the Piltover-Zaun conflict and each other about three to four times per
episode. One hero swears to destroy all Shimmer production in the city, then
decides not to, then decides to stop anyone else from trying to destroy it,
then decides not to do that either, all in the space of about 15 minutes.
Such
vacillating works well with an unstable character like Powder, but when
everybody’s core motivations is spinning 180 at regular intervals, it just gets
hard to keep track of what each character is trying to do.
For
all that tangle though, this is a genuinely well-made show. Don’t even need to
qualify it with “for a show based on a video game whose fans are infamous for
being a bunch of arseholes.” It’s just a very solid production.
The
animation, by French animation studio Fortiche, is just delightful, a stylish
and vividly colorful blend of CG and cell-drawn animation. It’s a clean,
realistic yet not uncanny valley style. The characters’ eyes, in particular, are
mesmerizing, expressive, almost glowing. Shot composition and transitions from
scene to scene are fresh, imaginative and creative.
The
voice acting is similarly excellent, even with a couple of stunt-cast Hollywood
names in the major roles. Just excellent, top to bottom, conveying the weight
and emotion of the words quite wonderfully.
The
world these characters is a little narrow, to be sure, but I think it’s as
broad as the story needs, leaving the rest of the world to be fleshed out in
future. I think that’s a smart move, rather than trying to dump it all on the
audience from the get-go, and definitely makes it easier for someone like me to
get into the story. It’s a fun blend of steampunk and fantasy, “Dishonored”
with a dash of “Brazil”, just dark enough to keep things interesting.
In
short, it just ticks all the boxes all the way down.
The end result is a show that is kind of oddly addictive, which is a nice feeling really. It’s been so long since there was a show that I felt compelled to keep watching, just to find out what would happen next.
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