Title:
Horus Rising (Horus Heresy Book 1)
Author:
Dan Abnett
Publisher:
Black Library
When
you’re writing about a premise as silly as Games Workshop’s Warhammer 40,000
(W40K for short), or something equally silly like superheroes or giant robots,
I think you’ve got two options: either revel in the silliness, play it with a
wink and a smile and dial it up to 40,000, or else commit to it entirely, and
really try to work out the realistic implications of the crazy premise so that
you can wring some meaning from it.
If
I can go on a quick tangent to illustrate what I mean, let’s look at some
movies as examples: Guardians of the Galaxy (2014) and Pacific Rim (2013) are
very wink-wink we know this is ludicrous but ain’t it fun?, while Watchmen
(2009) and Logan (2017) are committed to getting under the skin of either the
whole idea of superheroes in the former case, or one superhero in particular in
the latter case.
Point
is, you can make it work either way, but this novel doesn’t.
THE
SILLINESS AT THE CORE
The
gonzo, over-the-top conceit of the W40K universe—a tabletop/miniatures wargame
first published in 1987—is that in the year 40,000 giant, roided space marines
in a pseudo-Roman intergalactic Empire will fight on distant planets against fantasy beasts, like Orks and Eldar (Elves), Ridley Scott Alien-esque
Tyranids and other assorted weird creatures.
It’s
supposed to be ‘grim’ in the sense that the default human protagonists belong
to a bloodthirsty, evangelical crusade, and also in the sense that they have no
hope of ever winning against the opposition ranged against them. That grimness,
however, doesn’t quite hide the silliness at the core—it’s an over-the-top
grimness, yet it’s never squalid or gratuitously shocking, so that grimness can
be played for laughs.
So
when it came time to build on W40K’s long-running popularity and expand the
brand into the field of fiction, I think those two paths were open—go hard or
go full ridiculous.
In
2006’s “Horus Rising,” the first of 48 (and counting) volumes in the “Horus Heresy” series, Games Workshop’s fiction
imprint, Black Library, opted for serious, but it’s kind of a dull seriousness
that never tries to scratch beneath the tropes it presents.
If
the intent had been to produce a fun page-turner, then I think they’d have done
far better to go the nudge-nudge, wink-wink route. Instead, the whole thing is
a bit dour and downbeat, without any insight or innovation that might make such
dreariness worth slogging through.
COMMITTED
TO THE WRONG THINGS
Dan
Abnett—whose career seems more focused on comics such as X-Men, the Punisher or
Judge Dredd than novels—brings to the novel the Judge Dredd tone with none of
the social commentary. It’s a competent and serviceable book, but really doesn’t
have anything going for it beyond the mechanics of plot.
The
story of this first book focuses on Space Marine Captain slash post-human
superman Garviel Loken, and details how he and his avowedly atheist comrades
deal with an encounter with supernatural, seemingly godlike creatures that live
in W40K’s equivalent of hyperspace, called the Warp.
During
a battle on an alien planet, one of Loken’s men is possessed by something that
lives in the Warp, mutating him into a monster. Loken is shaken but reassured
there is a scientific explanation, while one of the civilians who witnesses the
horror is shocked into joining a secret cult that worships the Emperor (despite the latter’s
insistence he is mortal). Meanwhile, Loken’s commander, Horus, is slowly
corrupter by agents of the infernal/otherworldly power.
The
question of “What happens to religion when humanity gets into space?” is maybe
not an obvious choice for a wargame to tackle, and frankly one the book doesn’t
spend too much time addressing despite it being the only thing of real interest
happening—Abnett is much more focused on the machinations surrounding Horus and
foreshadowing his eventual fall from grace. Presumably explored in more detail in the other 47 books in the series.
There’s
potential in the idea, for sure. Will the triumph of reason represented by
space exploration and colonization lead to the downfall of religions, when we
do not find God or Allah or Zeus or whoever out there? Is religion truly just
the retreat before the inexplicable, and will new mysteries in the galaxy drive
us back into its arms? Interesting questions to ask, but not ones you can
really deal with in a series—and oh what a series it is—of books about
bloodshed and blowing things up across the galaxy.
MAXIMUM
SILLINESS
So,
for me at least, it feels committed to the wrong things: it’s committed to its
premise, but only the surface details, the who is doing what to who, when and where,
rather than the underlying concepts or ideas. I think Abnett could and should
have jettisoned all the faux-introspection and just gone for maximum silliness—perhaps
had the buffoonish Orks (who’ve always been presented as a kind of parody of
the British working class in W40K) as foils to the serious space marines—and
had more fun with this.
Or is that ... HERESY?
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